Extreme Moron Test submitted to AppStore

July 15th, 2009

Copy of Start-Screen

My new game Extreme Moron Test has been submitted to the appstore.

Extreme Moron Test is the ultimate quiz based app that is guaranteed to catch you and your friends out more than you think.

After you finish the test, pass it over to your friends and watch them fail hilariously.

EMT features 17 questions guaranteed to mess with your mind.

Facebook Connectivity also enables your best times to be posted onto your Facebook account making the competition between you and your friends much greater.

** UPDATES **
Please do feel free to email us requesting help or to submit questions for future updates.

Trust me, this game will piss you off considerably and you will hate me after playing.

Bunny Bang Rejected for the most stupid reason ever.. Kudos Apple *updated

July 15th, 2009

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My latest game Bunny Bang has been rejected by apple for the following reason.

Thank you for submitting your application to App Store. Unfortunately, your application, Bunny Bang, cannot be added to the App Store because it uses standard iPhone screen images in a non-standard way, potentially resulting in user confusion. Changing the behavior of standard iPhone graphics, actions, and images, or simulating failures of those graphics, actions, or images is a violation of the iPhone Developer Program License Agreement which requires applications to abide by the Human Interface Guidelines.

Please see the attached screenshot.

If you would like to share this app with friends and family, we recommend you review the Ad Hoc method on the Distribution tab of the iPhone Developer Portal for details.  This will allow you to distribute your application to a small group of people of your choosing.

The screenshot they refer to is merely a game over screen that makes it look as like a bunny killing explosion has cracked the iPhone screen. (See initial image).

Now, i have had apps rejected for different reasons before but on this one they are suggesting to distribute via Ad Hoc to a small amount of people leading me to believe they are covering their tracks for the REAL reason they rejected the app.

Bunny Bang has been resubmitted so let’s see what happens next. I will keep you posted.

Ok, so as promised here is an update froim Apple.

Thank you for submitting Bunny Bang to the App Store. We’ve reviewed Bunny Bang and determined that we cannot post this version of your iPhone application to the App Store because it contains objectionable content and is in violation of Section 3.3.14 from the the iPhone Developer Program License Agreement which states:

“Applications may be rejected if they contain content or materials of any kind (text, graphics, images, photographs, sounds, etc.) that in Apple’s reasonable judgement may be found objectionable, for example, materials that may be considered obscene, pornographic, or defamatory.”

If you believe that you can make the necessary changes so that Bunny Bang does not violate the iPhone Developer Program License Agreement, we encourage you to do so and resubmit it for review.

So there you have it. The initial person behind the review was infact trying to cover something up by suggesting a cracked screen image would make the user believe a game just cracked their real screen. Come on Apple, This game features a fake animated rabbit strapped to fake dynamite in a fake bomb defusing situation.

Do you REALLY believe that your users are so stupid that they can’t figure that out?

iTeach123 now on iTunes – Teach your child to count from 1 to 5

July 6th, 2009

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iTeach123 now on iTunes – Teach your child to count from 1 to 5.

iTeach 123 is an exciting app which really does teach your child how to count from 1 to 5.

Using this app with your children will immediately push them in the right direction through the world of numbers in a fun, illustrative and exciting way.

Features:- …Read the rest of this entry »

Chainsaw 1.1 submitted to AppStore

July 5th, 2009

Hey all, I have just submitted version Chainsaw 1.1 to apple. At the moment their review process is slow though but ill keep you updated.

Chainsaw 1.1: Adds support for firmare 2.2.1.

My new game Face POP submitted to AppStore

July 4th, 2009

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Face POP has just been submitted to apple for the iPhone.

Face POP is a unique and fun game that will leave you and your friends literally breathless.

Compete with your friends and family to hit the top of the scoreboards in what can only be described as the most addictive game to ever hit the iPhone.

The game is a simple one! Blow up and pop as many balloons as you can in the chosen time by actually blowing into your iPhone. Blow fast and hard and you will guarantee yourself a high score but be warned, slip a breath and the balloon will begin to deflate  making it harder to blow back up until you get back into the rhythm. …Read the rest of this entry »

iAnnoyance & Chainsaw now on iTunes.

July 4th, 2009

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2 more of my apps have now been accepted by Apple.

Chainsaw – Accelerometer based animated chainsaw app with realistic sounds.
iAnnoyance – An annoying sounds app.

These apps are a bargain at 59p so please show your support and purchase them.

iDidgeridoo submitted to AppStore

July 3rd, 2009

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iDidgeridoo has been submitted to apple for sale on iTunes.

Have you ever wondered what it would be like to play the Didgeridoo? Ever wanted to play the Didgeridoo on your iPhone?

The wait is over. iDidgeridoo is the closest thing to a real Didgeridoo you can own.

Using this app helps keep a sense of realism by blowing into the blow hole to play whilst also allowing sticks to be tapped on the side of the Didgeridoo creating the perfect rythym just like the North Australian Aborigine.

The question is how long can you continuously play for before you are completely out of breath?

This app is only compatible with iPhone as it uses the microphone.

Great new features to be added with an update including time recording.

I will keep you posted on the status of this and all my other apps.

iPhone App Development Tips – Playing multiple sounds using AVAudioPlayer

June 16th, 2009

During my journey through App development for the iPhone I will be posting some code that initially gave me a headache and I either managed to solve myself or my good friend Hardy from Catamount Software helped me with.

The first block of code is something that i was struggling with for my latest app called iAnnoyance which is an annoying sounds app. The result i wanted was to have multiple sounds ready to play (.mp3) but each one if triggered must be stopped upon triggering another. In laymens terms “I wanted to stop one sound when another was playing”.

The avenue I decided to go up was the AVAudioPlayer route which I chose for the functionality such as looping and play, stop, pause functions.

So rather than create a seperate player for each sound it was decided that the app could use a single player that would watch the button presses and work out which sound needed to be loaded on the fly. This was achieved using the following code in my MainViewController.m

-(void)playSound:(NSString*)soundName
{
	if (self.currentSound.isPlaying)
	{
		[self.currentSound stop];
	}

	if (![self.lastSoundPlayed isEqual:soundName])
	{
		NSString *soundPath = [[NSBundle mainBundle]
                   pathForResource:soundName ofType:@"mp3"];
		AVAudioPlayer *player =  [[AVAudioPlayer alloc]
                  initWithContentsOfURL:[NSURL fileURLWithPath:soundPath] error:NULL];
		[player setDelegate:self];
		[player prepareToPlay];
		[player play];

		self.currentSound = player;
		[player release];

		self.lastSoundPlayed = soundName;
	}
}

Each button would then look like so:- …Read the rest of this entry »